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anonymous
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #90 on Jul 26, 2006, 12:54am »

does level up mean anything other than adding a number after "lv." ? does it increase stats or are stats solely depended on the BP?
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #91 on Jul 26, 2006, 8:24am »

Here, these are the stats of all my units at the end of my most recent game:

Hakuoro---------------------------------------Aruruu
Level: 39 HP: 516---------------------------Level: 31-HP:469
Combo: Max Attack: 99--------------------Combo: Max-Attack: 75
Def: 99 MaDef: 40---------------------------Def: 54 MaDef: 31

Eruruu-----------------------------------------Teoro
Level: 48 - HP: 520-------------------------Level: 10-HP: 173
Combo: Max - Attack: 53------------------Combo: 1-Attack: 35
Def: 34 MaDef: 25--------------------------Def: 27- MaDef: 8

Oboro-----------------------------------------Dorii
Level: 35 - HP: 468-------------------------Level: 17 - HP:281
Combo: Max - Attack: 75------------------Combo: Max - Attack: 36
Def: 34 - MaDef: 31------------------------Def: 16 - MaDef: 18

Guura-----------------------------------------Benawi
Level: 17 - HP: 252------------------------Level: 40 - HP: 616
Combo: Max - Attack: 32-----------------Combo: Max - Attack: 74
Def: 17 - MaDef: 18-----------------------Def: 42 - MaDef: 32

Kurou----------------------------------------Karura
Level: 44 - HP: 662-----------------------Level: 50 - HP: 756
Combo: Max - Attack: 86----------------Combo: Max - Attack: 93
Def: 47 - MaDef: 30----------------------Def: 32 - MaDef: 07

Urutorii--------------------------------------Kamyu
Level: 26 - HP: 354-----------------------Level: 56 - HP: 684
Combo: Max - Attack: 42----------------Combo: Max - Attack: 71
Def: 12 - MaDef: 47-----------------------Def: 7 - MaDef: 37

Touka---------------------------------------Derihouai
Level: 53 - HP: 741-----------------------Level: 17 - HP: 294
Combo: Max - Attack: 99----------------Combo: Max - Attack: 43
Def: 50 - MaDef: 50-----------------------Def: 30 - MaDef: 23

Genjinmaru
Level: 36 - HP: 800
Combo: Max - Attack: 92
Def: 60 - MaDef: 46

The reason their levels are so high is that you-know-who-at-the-end had Level 78. I leveled up every two attack with anyone. My most useful units were Hakuoro, Genjimaru, Eruruu, Kamyu, Touka and Karura.

My Favorite unit at the end was Kamyu. She did +1200 of damage to you-know-who though, Touka was the one who killed him with a +1500 Combo.

As you could see I barely used Dorii and Guura... It could not be helped 'cause I decided to make Kamyu and Urutorii rule and, at least Kamyu, ruled!

About the question of the Leve Up. Level Up increases HP, Damage and Defense.

I don't mean the stats. The Higher your Level the less damage you will receive and the higher damage will do when you attack. The stats are surely a base that the game uses to calculate the attack and def.

Proof of this is Eruruu... Against the Aba-Kamuu she had a a Def of 30. Aba-Kamuu have an attack of 70 or so. Normaly they would dealt like 200 per hit but, they only did 120 with the first hit and 50 with the second. That is because the Level, at that time, was 40 while the Aba-Kamuu's were 22 or so.
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anonymous
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #92 on Jul 26, 2006, 6:12pm »

wow, this is very enlightening.
Did you lose on purpose just to get higher level?
What's the highest level that can be achieved?
Are the dark spell and light spell (the one that shoots like a rook) the final spells of kamyu and uruto?
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johnishida
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #93 on Jul 26, 2006, 7:25pm »

I won't say I didn't but, most of times they killed me. On my new playthrough I have decided to reach the highest level in the game. As well as max EVERYONE stats or, at least, try XD 'cause, it's clear I can't do that with Teoro and Derihouhai.

About the Dark and Light beams... Yes, thosse their final spells though, they are meant to hit multiple enemies with one big attack it isn't the strongest... Kamuy Rock attacks can do massive damage to the Aba-Kamuu... For me, the damage was over 200. With the beam I could hit all of them but, with a damage of +100.
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Mastress Alita
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #94 on Jul 26, 2006, 9:29pm »

And using magic against enemies of the element weak against them also does better damage. Most people totally forget about using the Elements of the characters to boost their hits a little.

Fire strong against Water, weak against Earth
Water strong against Air, weak against Fire
Air strong against Earth, weak against Water
Earth strong against Fire, weak against Air
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #95 on Jul 26, 2006, 11:05pm »

That is good advise, Alita. When playing the hardest dificulty you have to pay attetion to that! Such a thing can, either, make the battle advantegous for you or to your enemy.
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #96 on Jul 27, 2006, 7:49pm »

thx, now armed with new found knowledge, i'm off to play some utawarerumono WITH STYLE
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #97 on Jul 28, 2006, 12:02am »

sup, i started using agth to extract in game text but during battle the extraction gets crazy and repeat a line for dozens of times, is there a way to fix it?
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #98 on Jul 28, 2006, 7:48pm »

I have all that AGTH information right on the very front page of this in my review. Please read it. (Additionally, it is /also/ posted on my AGTH thread in my Game Tips and Help forum)
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #99 on Jul 29, 2006, 10:36am »

I was looking at the home page of the PS2 version of UtaMono and look what I found

http://www.aquaplus.co.jp/uta/characters.html#

The PS2 version will have a new female character. Her map animation and art suggest she may be a noblewoman... Maybe an Emperor from one of the countries though, when looking at her ears... She may be from Tousukuru...

Can someone translate the text?
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anonymous
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #100 on Jul 29, 2006, 11:41pm »

wow, a new character! Does that mean they made a sequel of utawarerumono? I always thought the ps2 version is nothing but a remake of the old, adding news features to battle system, but a new character out of the blue! On the side note, where are kuuya and sakura in that list?
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #101 on Jul 30, 2006, 12:04am »

Dunno if Sakuya a Kuuya were there but, the PS2 version is the same as the PC version... I'm kinda surprised they added a new character as well. I wonder how much the original story will change...
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anonymous
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #102 on Jul 30, 2006, 12:30pm »

sup, i've been trying to play utawarerumono on the most difficult mode, everything's good so far, my characters are strong and all, no problem in defeating any enemy, BUT! i'm in the scenario where hakuoru and his harem jumps in to save karura's brother, deh-sth, i forgot how to spell his name. Anyway, this guy always dies before i can reach him! no matter how i do it, have his army attack, cram his army in front of him and minimize surface area (getting attacked less per turn), but no matter what i do his defense, even with the four cannon fodders, are not enough to stop the enemy in time. Is there any strategy for this scenario for hard mode?
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #103 on Jul 30, 2006, 2:56pm »

I would suggest you to use Touka and Aruruu...

Now, when Deri and Co move... Move them to the back... Have Deri's soldier protect him. Don't scatter them, just have them protect and attack a single enemy. Lure all the other enemies using Hakuoro! They will, most of times, target him so, make sure he is always in the front.

If you die, keep doing that until you win! The first time on hardest mode it took me arround 20 replays. On this second time it took me only 5.
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 Re: Utawareru Mono Full Review (with game summarie
« Reply #104 on Jul 30, 2006, 3:13pm »

When I did that battle (though on standard mode) my hard part was getting them /down/ there in time. They always got stuck up on those narrow cliffs. I found when I brought Kamyu and Urutorii it was helpful, cause their magic could hit the guys blocking the way up on the cliffs from a small distance while strong hitters like Karura or Touka could hit up close. They could also sneak by sometimes since they can fly. It's getting stuck on those cliffs and not getting them down to help in enough turns that was always my problem.
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